We Happy Few: To Release on August 10, 2018

Hello loves, when was the last time you took your joy? 

We happy few is a new and upcoming indie survival game that all of us at Axios Arts have been excited for since the first release of the beta. I, myself, first heard of this game through Markiplier’s brief let’s play of the title’s demo back in 2015. 

Being a fan of games like BioShock, of which, We Happy Few reminded me of in both similar message and gameplay style. Because of that, I was particularly excited for the release, but then I stopped hearing things about it and forgot about the game. So, you can imagine my surprise and delight when the game resurfaced with a release date. For those of you who don’t know what this game is about. Let’s go through a summary of the game’s plot. 

We Happy Few is a game set in the mid-1960's, in this game it goes through an alternative timeline to the second World War. You, the player, take control over three characters. Each of these three characters all wishes for the same thing, to escape the crumbling dystopia that is Wellington Wells. A city, in which, keeps its people inline by providing copious amounts of a hallucinogenic drug fondly called 'joy'. Joy keeps the citizens of Wellington Wells both high and happy so they don't notice how the world around them is rotting away.

This game features exciting roleplaying elements through its first-person gameplay topped with survival and sprinkled with some delightful roguelike elements. 

Compulsion games, the developers, wanted to focus strongly on a good narrative while also underlining the game with a sense of paranoia for the player. The design of the game is based off the style popular in the 1960s within British culture. 

The game, from what can be gathered from previous gameplay seen and the trailer. Appears to be an overall commentary upon society’s desire to be constantly happy. One of the key moments in the newest trailer for the game where one-character remarks that “happiness is a choice”. 

Which can be a good mindset, but, as with most things. “Too much is too much.” So, being too happy can cause ignorance among people who refuse to look at the things that are happening in the world. Leading to such things never being addressed or fixed. I feel as though this is both an excellent commentary and timely as well. 

Nevertheless, I am extremely excited to see what this game looks like after its release.